E-Sports & What It Means To Be A Gamer

If you’re a gambler or a gamer, then you have particularly encountered e-sports gaming. This industry has taken the sports by surprise and is now one of the major sources of revenue in the gambling industry? So you may be wondering now what is e-sports and its features in the gaming field.

The gambling industry’s insiders have predicted that e-sports will be worth almost $1.5 billion by the end of 2020. There are some competitions now that reach up to $24 million, but understanding how the e-sports work and how to earn money from it is quite daunting, and our guide will help you understand it better.

What are e-Sports?

E-sports is a short term for electronic sports. These refers to competitions where the medium is video games, and the players use some video game consoles or computers to play different video game titles in their competition. Sometimes these games can pit two players against each other, eight players versus each other, and any other combination based on the game. These games are made possible online, and are played in a “multiplayer environment” according to SickOdds.com.

Streaming is important during e-sports matches, and e-sports also have a huge spectator base like other conventional sports. Usually, players and their teams broadcast the events and matches via Twitch a video streaming service designed for e-sport uses. Though YouTube has entered into the streaming service market, Twitch remains a favorite choice for many e-sports enthusiasts.

e-Sports growth over the years

Though organized online and offline competitions have been in the public domain since the 2000s, they were mostly for fun and not money-based. But in the late 2000s, professional spectators and gamers started participating in these games, leading to an increase in their popularity. By 2010, e-sports were an important component of the gaming industry, and developers were more interested in developing e-gaming cultures. Some of the top game genres related to e-sports are first-person shooter, real-time strategy, PlayerUnknown’s Battlegrounds, Overwatch, and Call of Duty. There were also tournaments such as the Dota’s 2 The International and the League of Legends World Championship.

The main reason for the rising popularity of e-sports is their top-notch games and sponsorships. E-sports requires sponsorship like traditional games, and teams need finances from corporate companies. These companies, on the other hand, require the players and teams to help them market their products or services. Therefore, most teams change their names to that of their sponsor corporate, i.e., the SK Telecom T1 e-sport team in South Korea, which is sponsored by the South Korea Telecom company. Some teams opt to use the corporate sponsor’s controllers, headsets, and other equipment. Also, traditional corporate sponsors who had invested in traditional sports teams have now begun investing in esports teams such as Paris Saint Germain and Fenerbach SK.

Most e-games have prizes that are alluring to the players. Imagine taking away your fantasy from the bedroom to a room with thousands of spectators when you can get even up to a $50,000 check. Isn’t it amazing? Most of the e-sports fans are so passionate about the games that they will fly to video game tournaments to see their favorite players play. Besides, the e-sports industry generated a revenue of $905 million a 38% growth compared to the 2017 figures. Moreover, there is a lot of money in e-sports gaming, just like traditional sports. Besides, millions of spectators watch these games from home, which has opened other opportunities for industries such as branding and advertising.

E-sports and the coronavirus pandemic

Though coronavirus has adversely affected most sports and gambling industries, the same cannot be said for e-sports gaming. Revenues have been increased for most e-sports and gaming companies during this pandemic, and this has been a result of the Covid-19 lockdown, which has boosted the number of users playing e-sports and video games. The global e-sports industry is thriving and has been positively impacted by the coronavirus pandemic.

Besides, social distancing has reduced the business and consumer activities that have made most people stay at home. According to initial data, there has been an increase in sales and playing times since the onset of the lockdowns. But like other gambling industries, this industry is also helping the community to fight covid-19. This has been made possible through their charity donations and supply of computing power to aid in the research of coronavirus. Despite the social actions, most users are now increasing their engagements to video games, and this has been seen through the increase in sales of Tencent and Nintendo during the first quarter of 2020.

Age of average gamers

The majority of e-sports players are in their 20s, with only a few being 30 years or older. Well, is this caused by fewer responsibilities in the youthful years or an increase in expenses as one starts a family?

But laying focus mostly on monetizing the tournament facilities will affect this age dynamic and make the game easily available to everyone to enable any quality player to get into the e-sports gaming career anytime.

Potential future of e-sports

Currently, the e-Sports industry is growing faster, and we are now seeing many players and tournaments filled with fans. More sponsors are also injecting millions of dollars into e-Sports, and we expect this to continue for many years. But the industry is also dynamic and many factors such as players’ unions, politicizations, and state-sponsored training programs.
There have also been cheating scandals that have resulted in allegations of fraud and even banning players and teams. For instance, the StarCraft cheating scandal was really big and dealt a blow to e-sports fraternity. And while predicting the future of e-sports is a challenging job, anything could go anyway, but our bet is a growth in the industry due to the ever-growing technology.

e-Sports professional gaming has been surging in popularity over the last two decades. It remains one of the popular gaming forms, and playing them requires a greater amount of practice and energy. Well, if you want to join-esports, then our guide will come in handy.